How to Calculate AC 5e: A Beginner’s Guide

Understanding Armor Class in 5E

The Basics of AC

Armor Class, or AC, is a fundamental concept in Dungeons and Dragons 5E that represents how difficult it is to hit a character in combat. It is essentially a measure of a character’s defenses. The higher the AC, the harder it is for an enemy to land a hit.

In 5E, AC is calculated by adding a character’s Dexterity modifier to a base number of 10. However, this base number can be modified by armor, spells, and other effects.

Role of Dexterity in AC

Dexterity, or Dex, is one of the six ability scores in 5E and plays a crucial role in determining a character’s AC. A character’s Dexterity modifier is added to their AC, as long as they are not wearing heavy armor. This makes Dexterity an important stat for characters who rely on their agility and quickness to avoid attacks.

Impact of Armor Types

The type of armor a character wears can have a significant impact on their AC. Light armor, such as leather and hide, provides a base AC of 11 plus a character’s Dexterity modifier (up to a maximum of +2). Medium armor, such as scale mail and chain shirts, provides a base AC of 12 plus a character’s Dexterity modifier (up to a maximum of +2). Heavy armor, such as breastplates, half plate, and plate, provides a fixed AC value that does not include a character’s Dexterity modifier.

In addition to these traditional armor types, some classes and races have natural armor that provides a fixed AC value. For example, a Dragonborn’s natural armor provides a base AC of 13 + Dexterity modifier (up to a maximum of +2).

Overall, understanding how AC is calculated and how different armor types impact it is crucial for any character in 5E. By maximizing their AC, characters can better defend themselves in combat and increase their chances of survival.

Calculating AC for Different Characters

Unarmored Defense Calculations

When calculating the AC for an unarmored character, you simply add 10 to their Dexterity modifier. This means that if your Dexterity modifier is +2, your AC would be 12. However, some classes have features that allow them to use a different ability modifier instead of Dexterity for their unarmored defense. For example, a Barbarian can use their Constitution modifier instead of Dexterity. A Monk can use either their Dexterity or Wisdom modifier, whichever is higher.

AC Calculations for Armored Characters

When a character wears armor, their base AC increases depending on the strength of the armor. Light, medium, and heavy armor all have different formulas to calculate AC. To calculate your AC with armor, you start with the base armor class of the armor and then add any modifiers from your Dexterity or other class features.

For example, if you are wearing studded leather armor and have a Dexterity modifier of +2, your AC would be 12 (base AC of 12 for studded leather armor + 2 from Dexterity). If you are a Tortle, your AC is 17, regardless of the armor you wear. Lizardfolk have a base AC of 13 + their Dexterity modifier when they are not wearing armor.

Class-Specific AC Calculations

Some classes have features that allow them to use different methods to calculate their AC. For example, a Wizard can cast the Mage Armor spell to give themselves an AC of 13 + their Dexterity modifier. A Druid can use the Barkskin spell to give themselves an AC of 16, regardless of their Dexterity modifier.

Monks have a unique way of calculating their AC. At 1st level, a Monk’s unarmored defense is equal to 10 + their Dexterity modifier + their Wisdom modifier. At higher levels, they can increase their unarmored defense by spending Ki points.

It’s important to note that some class features, such as the Fighting Style feature for Fighters and Paladins, can also affect your AC. Be sure to read through your class features carefully to see if there are any AC calculations you need to be aware of.

Enhancing Armor Class

As important as it is to know how to calculate your Armor Class (AC), it is equally important to know how to enhance it. Here are some ways to increase your AC beyond what your armor provides.

Using Shields for Higher AC

One of the easiest ways to increase your AC is by using a shield. A shield can provide a bonus of up to +2 to your AC, depending on the type of shield you use. Keep in mind that using a shield requires a free hand, so you may need to switch between using a weapon and a shield depending on the situation.

Magic Items and Spells

Magic items and spells can also be used to increase your AC. For example, the Ring of Protection provides a +1 bonus to your AC and saving throws, while the Warding Bond spell allows you to share damage with a bonded creature and provides a +1 bonus to your AC.

Feats and Other Bonuses

Feats and other bonuses can also provide a boost to your AC. The Defensive Duelist feat allows you to use your reaction to add your proficiency bonus to your AC against one melee attack, while the Haste spell provides a +2 bonus to your AC.

Enchantment bonuses from magic items and features like the Monk’s Unarmored Defense can also provide a boost to your AC. Keep in mind that some bonuses to AC may not stack with each other, so be sure to check the rules and talk to your DM to make sure you are using them correctly.

By using these methods to enhance your Armor Class, you can become an even more formidable force on the battlefield.

Combat Implications of AC

Attacks and AC

In D&D 5e, Armor Class (AC) is a crucial factor in determining a character’s defenses in combat. A higher AC means that a character is harder to hit, making them more likely to survive an attack. When an attacker makes an attack roll, they must meet or exceed the defender’s AC to hit them. If the attacker’s roll is lower than the defender’s AC, the attack misses.

It is important to note that AC is not the only factor that determines whether an attack hits or misses. The attacker’s attack roll is also a crucial factor. If the attacker rolls a natural 20, they automatically hit regardless of the defender’s AC. Similarly, if the attacker rolls a natural 1, they automatically miss regardless of the defender’s AC.

Cover and Other Defensive Tactics

In addition to AC, there are other defensive tactics that a character can use to protect themselves in combat. Cover is one such tactic. If a character is behind cover, they gain a bonus to their AC against attacks from certain directions. For example, if a character is behind a wall, they might gain a +2 bonus to their AC against attacks from the other side of the wall.

Another defensive tactic is the use of protective gear. Armor is the most common form of protective gear, but there are also shields and other items that can provide a bonus to AC. Additionally, some classes and fighting styles provide bonuses to AC or other defensive abilities.

Finally, natural defenses can also play a role in a character’s AC. Some creatures have tough hides or other natural armor that provides a bonus to their AC. Additionally, some spells and abilities can provide a bonus to AC or other defensive abilities.

Overall, understanding how AC works in combat is crucial to surviving in the game. By using cover, protective gear, natural defenses, and other defensive tactics, a character can increase their chances of surviving an attack and defeating their enemies.

Advanced AC Considerations

Understanding AC Modifiers

As I mentioned earlier, AC is determined by a few different factors. These factors include a character’s protective gear, natural defenses, and ability to move fast or avoid attacks. However, there are additional modifiers that can affect your AC.

One of the most important modifiers is the Dexterity modifier. Dexterity is a key attribute for many characters, especially those who rely on ranged attacks or who need to move quickly. A high Dexterity modifier can add a significant bonus to your AC, so it’s important to keep this in mind when building your character.

Another important modifier is the Constitution modifier. This modifier affects your hit points, but it can also affect your AC in certain situations. For example, if you are wearing heavy armor, your Constitution modifier can limit the amount of time you can wear it before becoming exhausted.

Special Circumstances Affecting AC

There are also special circumstances that can affect your AC. For example, some monsters have abilities that can reduce your AC or give them advantage on attacks against you. In these situations, it’s important to be aware of the threat and adjust your tactics accordingly.

Feats can also affect your AC. For example, the Medium Armor Master feat can increase your AC by 1 if you are wearing medium armor. Similarly, the Shield Master feat can give you a bonus to your AC if you are wielding a shield.

Finally, there are spells that can affect your AC. For example, the Shield of Faith spell can give you a bonus to your AC for a limited time. The Guardian of Faith spell can also provide a protective barrier around you, making it harder for enemies to hit you.

As a ranged character, I always try to stay as far away from danger as possible. However, I know that sometimes I need to get up close and personal. In those situations, I rely on my Dexterity modifier and my shield to keep me safe.

In conclusion, understanding AC modifiers and special circumstances is key to building a character that can survive in battle. By taking advantage of these modifiers and being aware of special circumstances, you can increase your chances of survival and become a true hero in the world of D&D 5e.